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- #AOE2 SPANISH TECH TREE FULL#
- #AOE2 SPANISH TECH TREE PLUS#
- #AOE2 SPANISH TECH TREE SERIES#
- #AOE2 SPANISH TECH TREE FREE#
#AOE2 SPANISH TECH TREE SERIES#
But the numbers don't lie! The Franks are not only the most successful civilization in the AoE II competitive scene, they're also ahead by a large margin Franks/Tree - The Age of Empires Series Wiki - Age of The Franks may feel like an unusual choice for best civilization to some people. Dark Age: * 6 vils sheep.pop 7 * 3 vils wood.pop 10 * 1 vil lure boar.pop 11 * 4 vils to mill.pop 15 * start pushing deers towards TC as soon as you've found all 8 sheeps * lure 2nd boar when 1st boar has 160 food remaining * 3 vils to boar (10 vils under TC. Introduction » Franks 13 Minute FC Castle Drop. They're not the meatiest unit and lack any base armour. If he's playing smart hed have a wall of paladins with his axes cutting down your halbs, the throwing axe man aren't the most versatile unit and can be outraged quite easily. As franks he's got the neediest paladins in the game as the +20% hp does work out to be more than the bloodlines +20hp that they miss. That's about the most use i see out of them. Could be wrong, but throwing axes seem cost effective against hand cannons. Persians are a go-to pick for most hybrid maps Frank wars seem to end up halb + throwing axemen since that combo holds its own against everything else the franks get and the castles hold map control.
#AOE2 SPANISH TECH TREE FULL#
It's worth mentioning that the Persians are the only civilization in the game that has a full Cavalry technology tree- including blacksmith upgrades. Kamandaran and Mahouts are their special technologies available in the AoE2 Definitive Edition of the game. When playing Regicide games, each player starts. Castles also support 20 population and cannot be converted. It is an important building in later stages of the game, being a powerful fortification and providing unique technologies and units as well as Trebuchets. The Castle is a defensive structure and military building in Age of Empires II that becomes available once the Castle Age is reached.
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Yea you are right in theory, but the problem I had was that I didn. Jimmy's cheesteak Original Poster 1 point  It would be wise to set up some paladises strategically so the cav is forced to face your halbs.
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as someone who plays franks quite a lot, whenever i face halbs i simply try to rush past them and go direct for their economy. I actually consider the Heavy Scorpion to be the best late game support unit for the Paladins, because they equally are great at destroying Pikes/Camels which are the biggest. I think their most recent buffs are a little underappreciated. Franks are generally great on any map, as aztecs were in aoc and still pretty much are. Now affects scouts and knights and to a lesser extent CA (but do NOT go down the CA route as Franks) now with that berry. Though if enemy gets bloodlines you are now -9hp worse but you also don't spend res to get bloodlines which equals faster castle into knights which is where the next bonus comes in. Throwing Axemen can be upgraded to Elite Throwing Axemen in the Imperial Age Franks have the best early to mid feudal scout rush. It is an infantry unit with a ranged melee attack. The Throwing Axeman is the unique unit of the Franks in Age of Empires II. All of their cavalary units have 20% more hitpoints this is their best advantage when the game proceeds to a later stage Franks/Strategy - The Age of Empires Series Wiki - Age of It allows them to build the strong unique units and siege weapons, and advance to Imperial Age, faster than other civilizations. The Franks are able to build castles at a 25% discount. Team bonus: Knights have +2 Line of Sight. Mounted units +20% HP (starting in the Feudal Age). Strategy Changes in The African Kingdoms Civilization bonuses Farm upgrades are free.
#AOE2 SPANISH TECH TREE PLUS#
Franks are already good with heavy cavalry, so with these new tech they can spawn paladins at a greater rate this technology plus Conscription enables the Franks to produce cavalry at a +86% speed rate, and it also works with the Huns team bonus (in a team battle) furthering this rate to a total of +123% creation speed for cavalry units.